Studio
Forum Statement: on High Dynamic
Range [HDR] Files |
Description:
The
collective thought of the Studio Forum on the subject of...
"Extending the Dynamic Range"
|
Maximum
4½ -stop range:
No flat
lit subject has a range greater than a 4½ -stop range. This
is well within the approximate 6-stop range of our camera's
sensor. Let me explain this 4½ -stop range.
There
is no object that absorbs 100% of the light falling on it.
A common photographic material at this darkest range is black
velvet... Black velvet reflects about 4% of the light.
There
is no object that reflects 100% of the light falling on it.
One of the brightest materials is magnesium oxide which reflects
about 90% of the light.
Given
that each doubling of the light equals a 1-stop change then
there can only be 4½-stops for any given flatly lighted range:
4%
to 8%
|
8%
to 16%
|
16%
to 32%
|
32%
to 64%
|
64%
to 96%
|
1st
stop
|
2nd
stop
|
3rd
stop
|
4th
stop
|
another
½-stop
|
That
said, a building that is flatly lit, whether in sunlight or
shade, can have no greater than a 4½-stops range… although
the camera's exposure for these to lighting situations would
change greatly.
Multiple
4½ -stop ranges:
However,
if the building was lit by Sun, it would cast a shadow which
would have its own maximum 4½ -stop range.
If this
brightest areas of the shadow area picked up its 4½ -stop
tonal range exactly where the darkest areas of the sun lit
building left off, then the photographic scene would have
a 9-stop range - or about 1½ X the range of our camera's 6-stop
sensor.
If the
brightest areas of the shadow area does not pick up where
the darkest areas of the sun lit building left off - let's
say a 3-stop gap - then the dynamic range of the scene would
be more like 12-stops or 2x greater than our camera's 6-stop
sensor.
Scene
brightness differences between the brightest and darkest flat
light tonal range areas can be 4 to 6-stop difference making
the dynamic range of the scene between 13 to 15-stops! We
are talking about simple scenes... a building and its shadow
area or a building and its interior. However there may be
a second building or a car interior within the photo giving
a scene multiple overlapping 4½ -stop flat light tonal range
areas. Enter HDR or Extending the Dynamic Range...
Extending
the Dynamic Range:
If we
could make multiple exposures capturing each brightness area's
4½ -stop range and use software that could combine these multiple
exposures of various brightness ranges - we could extend
the dynamic range beyond what the camera sensor can
capture.
Enter
the plethora of [all the HDR/XDR]software that can extend
the dynamic range of the scene: Photomatix, ReDynaMix,
Enfuse, Photoshop, etc. It may be beyond the scope of
this paper to discuss the hows and whys of these software…
but the intent of all of them is to capture these great ranges
of brightness areas and incorporate them into one Extended
Dynamic Range (XDR) file.
One
of the more common ways to combine these multiple exposures
from the average digital 12 bit (4096 shades of brightness)
cameras sensor is to put them into a high-definition range
(HDR) 32-bit file containing 65,530 shades of brightness.
We would then try to reshape the tonal curve to present the
image as normal as possible - this is called "tone mapping".
I find "Tone-mapping" challenging, subject dependent, laden
with artifacts such as haloing, color shifts along the tonal
range (a.k.a. "the grunge look"), etc.
A second,
less common way, would be to blend selected "properly exposed
areas" of the various multiple exposures into one "normally"
exposed file- let's call this "blending". In either case,
the software attempts at combining multiple exposures into
one extended range file is very subject dependent -- meaning
when the results are good... they are great.
The
Big Question… What is Our Goal in Extending the Dynamic Range?
For
this paper I will use Extended Dynamic Range XDR
when talking about the concept and HDR when talking about
the process. What is the purpose for shooting high or Extended
Dynamic Range images…
- to
create a "grunge" or stylized effect or
- to
create a representation of the scene how our eyes more normally
saw it?
The
answer here is personal, so personal speaking; I want to create
a representation of the scene I viewed and then process the
file in familiar software (Photoshop/Lightroom) to enhance
the additional ranges of brightness in the file to create
my expression. I would suspect this is the goal for most of
us.
The
learning curve for "tone-mapping" is steep; the processing
is different for each image; and the process is time-consuming.
"Blending" does not require critical tone mapping, provides
a more predictable results and a faster process... that
is why I prefer the "blending" technique for Extending Dynamic
Range images.
Bit
This - Extending the Dynamic Range:
If a
digital camera's 12-bit sensor can record 4,096 shades of
brightness in a 6-stop range; and a 32-bit HDR file can hold
65,536 shades of brightness; in a 32-bit HDR file there would
have an additional 30,000 shades or 4-stops of brightness.
"Blending" images extracts the best detail areas and fuses
them into a 16 or 8 bit file needing to tone-mapping.
12-bit
Camera sensor: |
|
|
|
|
1st
Stop
|
2nd
Stop
|
3rd
Stop
|
4th
Stop
|
5th
Stop
|
6th
Stop
|
--
|
--
|
--
|
--
|
2048
|
1024
|
512
|
256
|
128
|
64
|
32-bit
file: |
+1
|
+2
|
+3
|
+4
|
1st
Stop
|
2nd
Stop
|
3rd
Stop
|
4th
Stop
|
5th
Stop
|
6th
Stop
|
32,768
|
16,384
|
8,192
|
4,096
|
2048
|
1024
|
512
|
256
|
128
|
64
|
|
|